Guide the Level Designers’ in creating levels where gameplay flow, mission objectives, and events form dynamic experiences.
Work with the Level Design team through all stages of development to own and implement levels and gameplay features that improve the content and quality of the game experience.
Review levels based on priorities and feedback and facilitate continuous improvements of these.
Lead the creation of thorough documentation and play an active part in the development and iteration of pipelines and processes.
Be the main point of contact of the other departments regarding Level Design issues and work together with other departments
Mentor the Level Design team and carry out performance follow-ups, manage and resolve any situation arising within the team that would delay production objectives.
Lead the recruitment of new Level Design candidates.
Participate and contribute to an approachable and open-minded culture
Key Requirements :
At least 1 to 2 shipped AAA titles.
5 years plus in game industry as Senior Level Designer or Lead.
Competent knowledge of 3D tools (Max, Sketchup, etc.)
Ability to work in an international environment, and to integrate quickly to the team