Artist - War Commander
Ho Chi Minh, Vietnam , US
7 ngày trước

Tasks :

Manage Art quality and pipeline requirements

Manage content preparation for implementation

Model in-game assets based on art direction and pre-established art style (Minimal direction)

Assist other artists to meet deadlines and manage established schedules

Create hard surface and organic environment assets

Build 3D models including texturing and UV-mapping

Rig, weight paint animate 3D models

Illustrate, Concept, edit and composite 2D and 3D assets

Requirements :

Proficient knowledge using Maya and Photoshop

3D Modeling Hard Surface & Organic, Animation, Rigging, UV-Mapping and Texturing, basic 2D concept and compositing experience.

Ability to design and work with minimal direction

Experience modeling and texturing environments, props, and characters

Able to work with constructive criticism and feedback.

Communication and Team-collaboration skills.

The ability and willingness to work under pressure and meet deadlines

Ability to change and adapt to different art styles as required

Must be a fast learner, an independent problem solver, and detailed oriented

Passion for video games and game development technologies

Ability to mentor other artists when required

Additional Qualifications :

Strong traditional art and digital painting skills

Strong aptitude for continuous learning

Experience using Sprites

Experience creating UI assets

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