Company Description
Ubisoft is committed to enriching players lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, youll grow and collaborate with highly talented teams from around the world.
Located in Da Nang, Vietnam, a hotbed for tech and culture also known as one of the best cities to live in Asia, the newest studio focuses on developing a diverse catalogue of fun-packed casual genre from instant games to Creation AAA next Gen - first to be proudly "made in Vietnam".
By bringing the best creative and engineering talents from Vietnam, SEA and the World together, and allowing them to thrive in a dynamic and modern international work and living environment, Ubisoft Da Nang is the place to be to begin your journey in game development or take the big next step in your career.
Job Description
We are looking for a highly talented, motivated, and experienced person to help us build new, multiplatform AAA projects using cutting-edge engine technology.
As a key member of the technical art team, you will be working to design, create, and extend the art pipeline and development experience which brings our games to life.
You'll act as a catalyst for the whole art team as well as directly contributing to the product. We focus on maintaining a small, collaboration-oriented team where you will have the opportunity to contribute in meaningful ways.
Responsibilities :
Work with modelers and animators to create 3D art and bring it into the engine
Support and educate artists and engineers in the use of the 3D art pipeline and user-facing engine tools
Provide hands-on support to artists and engineers regarding asset performance and validation
Assist with character rigging and tool creation
Review creative process and identify opportunities for tool improvements
Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
Solve challenging technical issues in the 3D asset pipeline
Collaborate with engineers to diagnose and resolve in-game problems
Document pipeline and tools development processes
Inspire and empower the art team to optimize their processes
Collaborate with partner studios to share technology and best practices
Qualifications
At least 3 years of experience in the video game industry
Shipped titles as a 3D Technical Artist
Expert knowledge of 3D Modeling and Animation software (Maya, Max, etc.)
Strong scripting experience with Python and PyMEL
Experience with Unity engine
Strong knowledge of Autodesk Maya and its underlying API
Experienced developing custom tools for Digital Content Creation tools (Maya, Max, etc.)
Excellent verbal and written communication skills
Understanding of the performance implications of game art asset creation
Preferred skills :
Experience working in node-based game engine editors
Experience rigging 3D characters for animation
Experience with version control systems such as Perforce, git, subversion, etc
Additional Information
Why it's great to work at Ubisoft Danang :