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Leader in the development and publishing of games, Gameloft® has established itself as one of the top innovators in its field since 2000.
Gameloft creates games for all digital platforms, two of which are featured in the Top 10 iOS Games by All-Time Worldwide Downloads from App Annie.
Gameloft operates its own established franchises such as Asphalt®, Order & Chaos, Modern Combat and Dungeon Hunter and also partners with major rights holders including Disney®, LEGO®, Universal, Illumination Entertainment, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel® and Ferrari®.
Gameloft distributes its games in over 100 countries and employs 4,600 people worldwide. Every month, 114 million unique users can be reached by advertisers in Gameloft games with Gameloft Advertising Solutions, a leading B2B offering dedicated to brands and agencies.
Gameloft is a Vivendi company.
All trademarks referenced above are owned by their respective trademark owners.
Gameloft for Brands has an exciting opportunity for a Game Fullstack Developer to join our team of developers, working on creating best-in-class mobile-based products supporting the company’s efforts.
Senior Game Fullstack Developer is responsible for mobile-side application logic. He is tasked with developing a game based on Unity or Cocos creator (depend on project constraint), integrating generic modules for 3D, gameplay, physics, sound, as well as any other module that would be relevant to develop.
Integrated on Agile team that focuses on continuous improvement both with what we develop and how we develop it, Game Fullstack developer will part of stand-ups, sprint planning and all that usual stuff, with the main goal is to find new and better ways to work for today and tomorrow for the whole division.
We use and build reusable code and libraries for future use, approved after auditing by our security department. Importance on security, on performance and on code quality are what make us different from others.
Main responsibilities :
Take part in the development of games using Unity Engine or Cocos creator engine;
Program, debug and optimize codes to implement the gameplay ideas into game prototype, and polish the prototype to be ready for publishing;
Actively detect issues on programming side, take initiative and propose solutions to prevent and solve those issues;
Cooperate with people from all over the world to deliver the best quality projects.
Identifying and fixing engine bugs found by the game-production teams
Analyzing existing features of the game and making changes to meet current needs
Working with team members (Game Team / Back-end Developers).
Ability to constantly learn and stay in touch with evolving game standards and development technologies.
Taking responsibility for parts of certain medium-level functionality elements or modules
Submitting constructive opinions
Subject to weekly supervision
Understanding technical requirements
Programming medium-scale functionality; debugging their own code
Using classic data structures and algorithms as well as resource-management techniques
Intermediate knowledge of at least one field
Learning from the peers on their team; sharing their know-how and best practices
Identifying and sharing alternative technologies and techniques
Collecting metrics and analyzing them
Identifying problems and resulting dependencies
Identifying and sharing alternative technologies and techniques
Providing planning that accounts for assignment of their tasks, dependencies and time estimates
Sharing, taking part in and coordinating work with their peers
Documentation all technical skills and experience to enrich team’s knowledge
At least 2 years experiences of 2D / 3D game development using Unity / Cocos creator Engine ;
Experienced of 2D / 3D game development using Unity / Cocos creator Engine is required;
Experience with scripting, textures, animation, particle systems, 3d assets, physics.
Experienced with iOS / Android / HTML5 platforms is a plus
Experience implementing automated testing platforms and Unit tests is a plus.
Experienced with cloud platforms is a plus.
Knowledge in 3D mathematics (Linear algebra, arrays, vectors);
Knowledge of current game engines and tools (Unity / Cocos creator) or physics engines (Bullet / Physx / etc) is a plus;
Knowledge of Game Development is a plus;
Knowledge of WebGL and 3D Programming is a plus;
Knowledge of React Native, ThreeJS, PixiJS is a plus;
Knowledge of Shader Graph;
Knowledge of Editor Inspector;
Knowledge of online communication and networking technologies;
Knowledge of computer graphics;
Knowledge and experience of Design Patterns;
Knowledge of native languages (Objective-C, Swift for iOS, Java for Android ) is a plus;
Knowledge with AR / VR / XR is a plus;
Good at Algorithm, Math and Physic;
Good at Code Creation;
Autonomous and proactive attitude;
Flexibility to adapt to change;
Analytical and synthesis skills;
Excellent Communication skills;
Problem solving and open minded;
Writing readable code that is easily usable by others
Ability to work under high pressure
Ability to communicate clearly and share solutions with fellow team members;
Passion at Game Creation;
Teamwork, sense of responsibility and result-oriented and deadline commitment;
Highly responsible and committed to all technical matters;
Strong team spirit
Commitment and Sense of responsibility;
Meticulousness & quality oriented;
Structured, result-oriented working approach
Open-minded : Demonstrate flexibility of thinking and accept positives feedbacks from others for improvement;
Self-disciplined : demonstrate strong motivation and passion at work;
Team work : Cooperate with team members and actively provide support;
Excellent communication skill and good understanding of training needs for each BU;
Good at research and development skill Be constantly up-to-date of new technologies and tools;
Flexible attitude and a quick learner
Very good at research and development;
Actively sharing know-how related to their field; learning from members of the studio's other teams and coaching certain members of other teams
Recruitment Process :
1) 20-minute Call. Only qualified candidates will be contacted by our recruiters,
2) Test (duration is TBD, depending on your profile),
Work Location and Hour :
Work location : 26 Ung Van Khiem, Binh Thanh, HCMC, or Working from Home (WFH).
Work hour : 08 : 30 A.M. - 06 : 00 P.M, Monday to Friday.
What We Offer :
An attractive salary, with Tet Holiday bonus ("13th-month salary"), and other performance bonuses paid every 2 quarters, or on the spot.
A hybrid working model.
A range of policies to support employees physically, mentally and emotionally while WFH.
A dynamic workplace environment, with over 18 nationalities, where hundreds of world-renowned game titles (Asphalt, Minion Rush, Modern Combat, Dungeon Hunter etc.) were born.
An open-space office, a cafeteria, a terrace and a Gaming Area.
Other benefits from " One of the best companies to work for in Asia 2021 " (#HRAA2021).
Find out more about us :