Job Description
Artistic and Technical Responsibilities
Creating believable high-quality key-framed animations for real-time and pre-rendered sequences
Collaborate with game designers and programmers to achieve the best animation within the platform limitations.
Meet the project milestones and deadlines.
Advance knowledge about all the necessary tools
Work with the production team and Lead animator’s / Lead artists
Animate Characters and Game Objects
Rigging and Skinning with ability to do complex rigs
Contribution in Management
Work closely with the lead animator, team producer, 3D specialist and the Studio Lead Artist.
Support to establish development guidelines for every aspect of art production
Thorough and organized, allowing you to work with goals and to see a project through to its end within given deadlines
Contribute to good working environment for the team
Foresee future mistakes and prevent them from happening
Reporting :
Report your tasks status to your Lead or Producers.
Qualifications
Over 3 years’ experience in 3D Studio Max and Character Studio.
Over 3 years’ games industry experience
Academic background in animation or equivalent, hand drawing, sketching and / or illustration.
Advanced knowledge in character motion, physics-based motion and of the fundamental principles of animation.
Great understanding about human anatomy, proportion and perspective
Excellent knowledge in skinning, rigging with low to medium polygon counts.
Worked at least in the release of 1 AAA game
Knowledge in contemporary media (web, games, comics, film, animation, etc.)
Great understanding of composition, color, shading, lighting, post-processing
Able to define and execute creative and stylish (Cartoony or Realistic) animations for characters, vehicles and objects.
Good English oral and written skills