Technical Director Vietnam, Ho Chi Minh City - Sparx* Management
Virtuos
Ho Chi Minh, Vietnam
4 ngày trước

PLAY, GROW and WIN

Being a part of Virtuos means being a creator and aiming at excellence.

At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves on constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi are a team of experts people who have come together to share their mutual passion for producing high-quality games.

People who share the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

As a group, Virtuos has become a recognized leader in its field, has been growing faster than its peers have in recent years, and is pursuing an aggressive global expansion strategy.

To this end, we are seeking an experienced talent who can join our team and help pave the way toward our new goals.WHY JOIN US?

  • Work on Hollywood blockbusters and AAA games
  • Join an elite international team
  • Grow with love, fun and creativity
  • Competitive benefits
  • ABOUT SPARX*

    Established in 1995, Sparx* is Vietnam's premier Game Art and Animation studio, with over 500 full-time artists, animators and technical experts.

    Since 2011, Sparx* has been a member of Virtuos Group - one of the world's largest content production companies. For over two decades, the studio based in Ho Chi Minh City has contributed to the biggest AAA video games, highest-grossing Hollywood blockbuster movies, and award-winning TV series.

    More information at www.sparx.com

    Responsibilities

    For on-going and unannounced projects, we are looking for a Technical Director to work on versatile and various productions with include gameplay development, features implementation, optimization, improvement of visual systems with cutting-edge technologies.

    Main responsibilities

  • Implement with the team the development strategy
  • Assign tasks to the developers, estimate time to accomplish them and commit to meeting all objectives according to producer’s goals;
  • Make sure the team delivers a code which is clean, clearly structured and commented, in respect of the appropriate conditions of performance and reliability;
  • Ensure documentation is up to date;
  • Coach and guide the development of the team members; share knowledge and mentor the less experienced programmers, including task assignments and follow up;
  • Participate to implementation, integration, optimization and debug as well as the team;
  • Efficiently communicate and support messages and decisions from management;
  • Facilitate communication between the programming team and the other production teams (programming, design, art) whether local or abroad;
  • Ensure that quality and scheduling goals are met;
  • Report the progress of the work and provide with the result achieved in the expected time, along with any information necessary for its proper use.
  • Report to the Technical Director any trouble issue or risks in order to adapt the development strategy accordingly;
  • Perform other related duties.
  • Qualifications

    Must have qualifications

  • Minimum of 5 years in game programming preferably on a AAA console title (Xbox One, PlayStation 4, Switch); Must have shipped a minimum of 1-2 AAA titles as a game programmer or Lead;
  • Proficient in C++ and object-oriented programming;
  • Demonstrated experience in engine programming or low-level system programming;
  • Very good understanding of the code impact on performance and memory utilization;
  • Experience with supervising a game programming team and enforcing coding practices on team is a significant asset;
  • UE4 coding experience in a professional setting;
  • Autonomous and proactive attitude;
  • Strong interpersonal and communication skills, English both written and spoken;
  • Being comfortable with debugging unfamiliar code;
  • Passion for making and playing games.
  • Must be willing and able to work on site at our Studio in Ho Chi Minh City
  • Nice to have qualifications

  • Experience with PBR;
  • Interest in optimization;
  • Experience in developing in-game tools or integrated in the game production pipeline (C++ / C#).
  • Position Name Technical Director

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