Artistic and Technical Responsibilities
Create high-quality 2D / 3D VFX based on the art direction, technical constraints & production deadlines
Setup the environment lighting and post-processing in Unity including (AO, Fog, DoF, Antialiasing, Bloom etc...)
Ensure VFX including (particle FX, shaders, lighting ) are correctly implemented in-game and meet the quality standard.
Write scripts and tools with programming languages (C#, HLSL, Maxscript)
Identify inefficiencies and pipelines issues, find solutions and solve them.
Provide technical documentations and pipelines and share them with the team.
Work closely with the 3D Team and Programmers to develop new tools and techniques that increase the art quality.
Be a communication bridge between 3D artists and Programmers.
Actively follow-up the project by giving feedback, proposing quality improvements and optimization work processes.
Contribution in Management
Provide guidance and mentorship to Junior Artists.
Provide 3D workshops and train 3D artists according to the project needs.
Report your task status to the 3D Lead Artist and Producer, as requirement.
3+ years of game industry experience as 3D Technical Artist and working on published games is a strong advantage.
Knowledge of C#, High Level Shading Language (HLSL), MAXScript.
Experience in Node-based Shader in Unity Editor.
Experience with Physically Based Rendering (PBR) material creation.
Experience in creating particle FX, lighting and post-processing.
Ability to use internal and external tools to create VFX.
Ability to follow and adapt to different stylistic guidelines.
Ability to create and optimize assets for Real-Time within the technical constraints set by the engine.
Experience / knowledge of 3dsmax, Substance Painter and Unity.
Experience of Houdini Engine is a plus.
Great sense of creativity and proposing ideas.
Good troubleshooting skill for both artistic and technical issues.
Good interpersonal and teamwork skill.
Good organization and management skill.
Good English communication skill (spoken and written).